Schwaa's Custom Objects - Installation                     
http://schwaa.0catch.com/
schwaa11@hotmail.com
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All objects for use in Thief II. Haven't been tested in Thief I or Thief Gold.
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Hermit AI (bearded pagan with hat, looks like Gandolf [kindof])

Contents:
 hermit05.bin  - Original LGS pagan male mesh heavily modified to include a beard and hat. 
 hermit05.cal
 Pagan04.gif   - modified LGS texture
 paganbrd.gif  
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Put the .bin files into ThiefII/obj folder.
Put the .gif files into ThiefII/obj/txt16 folder.

 Open Dromed. Go into the object hiearchy and find an existing object that resembles
the item you want to use. Or create a new item under Physical, this way takes more 
editting but you can get closer to what you want.
Then create and make it in the Dromed like a regular object.

 Open the included HTML folder and index.html file (if included) for easy instructions.
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Objects made by the Jeff Knez at the Studio of Schwaa. Allrights reserved. (C) 2003.
For use in Thief II and Dromed II. No connection to TTLG Studios or Eidos Interactive. 